Post has published by Jared Merritt

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Dev Blog #1 – Settlements

Post has published by Jared Merritt
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Post has published by Jared Merritt


At the heart of Contingent is skill based combat.

Players can chain attacks using weapons in both hands, whether that is dual wield, a one-handed weapon and shield, or a large two-handed weapon.

Combat flows naturally, with a mixture of timing based attacking and blocking as seen in excellent games of the slasher genre,
to the held blocks of older but well established predecessors.

Real Time Tactics

Lead hundreds of soldiers into fierce and bloody battle with our Command system.

Squads will intelligently make decisions in the midst of combat based on your orders to
reduce micro-management, or you can queue a set of advanced orders to allow for precise planning.


Lay siege to great fortresses, capture villages and settlements, destroy assets to weaken your opposition.
This is what true warfare is about.

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