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Release Date

TBA

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News

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Dev Blog #2 – And… action!

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The status of Contingent

Post has published by Jared Merritt
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Dev Blog #1 – Settlements

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We are now SteamPowered™

Post has published by Jared Merritt

Combat

At the heart of Contingent is skill based combat.

Players can chain attacks using weapons in both hands, whether that is dual wield, a one-handed weapon and shield, or a large two-handed weapon.

Combat flows naturally, with a mixture of timing based attacking and blocking as seen in excellent games of the slasher genre,
to the held blocks of older but well established predecessors.

Real Time Tactics

Lead hundreds of soldiers into fierce and bloody battle with our Command system.

Squads will intelligently make decisions in the midst of combat based on your orders to
reduce micro-management, or you can queue a set of advanced orders to allow for precise planning.

Siege

Lay siege to great fortresses, capture villages and settlements, destroy assets to weaken your opposition.
This is what true warfare is about.

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